This Week's Hot Seller! Railroad Tycoon II Online With the demise of HEAT.net... there was no where to play online. Yahoo! GameSpy now hosts RT2!!! You have to download the player, but that's not much... it's free. Or you can pay a onetime $20 fee. I'll try to be on Wednesday evenings, some Saturday mornings and Sunday afternoons EST (GMT -5). Hope to see you there! GameSpy. 18xx
If you want to 18xx over the net, you can find and a player over on Alex's website. If you have a question about 18xx games, feel free to drop me a line. Maps, Maps, & More Maps...
Poptop has maps... they published all the maps they released in the Golden Edition on the following websites! These folks are first rate! You can find the maps at http://rrtii.future.easyspace.com/rrtii/maps.htm The map site also includes many other fine maps not published by PopTop. Another solid map site can be found at: http://www.cyberrail.net/rt2/maps/ Some of favorite Maps include: Prince of Steel, North Eastern North America, and Japan on the Move. RT2 - Crossing the Great Divide!
Canada stands on the brink of pulling itself apart. In order to unite the country, the government has given you the task of tying the Atlantic and Pacific Oceans together via the iron rail. (Check our past articles for tips on other RT2 scenarios and multiplayer hints.) The Medals For the Bronze you must connect Halifax to Vancouver and haul six loads between the two cities in less than 30 years. To achieve the Silver, you must have a company net worth of $20 million. And to win the gold, you need to have a company net worth of $50 million. Start by Making Money To begin the game, do not concern yourself with connecting Halifax to Vancouver. Your first goal is to begin building a profitable railway. You first connection should be a cheap one linking two medium sized cities. I recommend looking West to link Calgary and Edmonton. Calgary will eventually link to the Winnipeg, so you should build the maintenance facilities there. As you begin to work your way east, look for simple connections that may deliver iron or coal to your steel plants. This could provide some quick loads, that will continue to deliver even when the economy goes south. (Be assured the economy will crash!) Next Stop: Winnipeg It's a long run, but a money maker. Once you have a comfortable $1,300K it's time to extend the line from Calgary all the way to Winnipeg. If the economy is decent you have 3 or 4 passengers just waiting to go to Edmonton. This will make a hearty payoff. You may also want to divert one of your Calgary/Edmonton trains out to Winnipeg. Don't forget Winnipeg will need oil, water, and sand for those incoming trains. Usually I add a small station midway with sand and water to insure timely arrivals. Eastward Ho! By 1875, Thunder Bay should be ripe for a railway. And with two ports near by, the make steel with only Iron, Thunder Bay is a gold mine! Around 1879, you'll be offered the rights to connect to the U.S. Although profitable, these lines will be unnecessary to complete our track. Also around this time, our lines should continue East moving towards Montreal and Ontario. With a couple of solid runs, the final leg east should connect to Halifax. As soon as the track is laid, start 3 trains with two passenger/mail cars each heading from Halifax to Calgary. In a short while we will complete the run west to Vancouver. Those trains will be diverted from Calgary to Vancouver, to help us meet our first victory condition. Finally, all trains headed to Vancouver should be give the Green Light! Vancouver Joining Vancouver to Calgary is no easy task. Take your time weaving through the mountains. Also, build your rail station for Vancouver as far east as you can, to eliminate that climb in and out of the city. Don't forget, you'll need plenty of sand to get through the mountains. As your trains from Halifax approach Calgary, consider switching locos to the ones with the best grade percentages. In the early 1880s the Truck Shay should become available. I don't recommend it for cross-country operation, but for that last leg into Vancouver, it's actually your fastest engine. A Measuring Stick By 1885 your company should be worth near $20 million. (Sometimes I have already hit $30 million.) You first train from Halifax to Vancouver should be past Calgary, with the other two not far behind. Since most of your track is laid switch to a manager that will give you the best revenue production as compared to cheaper buidling costs. Tie up any lose lines and add a few trains where profits warrant. For the most part, though, you can sit back and watch your company's net worth rise to $30 million. As far as your personal wealth, it's meaningless in this game. Unless you did such a horrible job, you lost control of the railway. As 1890 approaches, you company Net Worth should moving over the $40 million mark. For an extra boost, you can always, buy stock as individual, and then issue more stock from the company. If all goes well, your company should rocket to the gold medal with a half decade to spare.
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